
Dementia
A highly agile city car that punishes heavy collisions.
Capacity / role: 2 people

A narrow, fast car is ideal for an escape; a heavier vehicle survives collisions but loses time turning in an alley.
Original renders without copied game maps or textures

Small cars rely on agility, coupes on acceleration and heavy commercial vehicles on their mass.
Original GTA HUB render · not a screenshot or an exact game map.Editorial comparative ratings from 1 to 10, not speed in km/h
The ratings compare vehicles within the same game. They are based on in-game behaviour and technical documentation from the community; individual platform versions may differ slightly.

A highly agile city car that punishes heavy collisions.
Capacity / role: 2 people

Good speed for longer journeys and jobs across the city.
Capacity / role: 4 people

A clear compromise between performance and durability, suited to its gang setting.
Capacity / role: 2 people

A powerful service vehicle for high wanted levels.
Capacity / role: 4 people

Heavy, slow and highly durable; its mass changes how it behaves in a collision.
Capacity / role: Service vehicle

Its size helps in collisions but hinders it on narrow roads.
Capacity / role: Public transport
Basis: GTAMods Wiki, GTA Car Database and technical documentation of the game data. The images are original GTA HUB illustrations.
Useful for timed telephone jobs and long journeys, but increases the risk of an off-screen collision.
Important during police chases and gunfights with gangs.
A smaller car passes roadblocks and narrow entrances more easily.
Special services can modify the vehicle, remove attention or add equipment.
Crushing particular vehicles can produce a bonus or reward.
As the threat rises, the units and roadblocks change; sometimes abandoning the car is the best option.