GTA 2: respect decides who will give you work

Retrofuturistic Anywhere City, three districts and a system of relationships with its gangs. Helping one group opens its missions — while making you a target for its enemies.

The game at a glance

Verifiable essentials without mixing editions

Released

1999

The second game in the series by DMA Design.

City

Anywhere City

Downtown, Residential and Industrial District.

Core system

Respect

Access to jobs depends on your relationship with each gang.

City and vehicles in pictures

Original renders without copied game maps or textures

Original night-time illustration of three retrofuturistic districts

Anywhere City: three levels of danger

Industrial, Residential and Downtown District differ in road density, the character of their gangs and police pressure. This is an atmospheric depiction, not a copy of the map.

Original GTA HUB render · not a screenshot or an exact game map.
Original gallery of seven retrofuturistic vehicles

The vehicles of a retrofuturistic city

Small cars rely on agility, coupes on acceleration and heavy commercial vehicles on their mass.

Original GTA HUB render · not a screenshot or an exact game map.

Complete guide

Every subject has its own indexable page

History

The creation of Anywhere City, the release and preservation of the game.

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Gangs and respect

How to take jobs without allowing rivalries to block your progress.

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Missions

Telephones, difficulty colours and the conditions for moving on.

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Districts

Downtown, Residential and the industrial part of the city.

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Vehicles

Equipment, garages, the Car Crusher and the police response.

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Play in a browser

The status of a lightweight client using your own data, without hosting the original files.

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Sources for this page