1999
The second game in the series by DMA Design.

Retrofuturistic Anywhere City, three districts and a system of relationships with its gangs. Helping one group opens its missions — while making you a target for its enemies.
Verifiable essentials without mixing editions
1999
The second game in the series by DMA Design.
Anywhere City
Downtown, Residential and Industrial District.
Respect
Access to jobs depends on your relationship with each gang.
Original renders without copied game maps or textures

Industrial, Residential and Downtown District differ in road density, the character of their gangs and police pressure. This is an atmospheric depiction, not a copy of the map.
Original GTA HUB render · not a screenshot or an exact game map.
Small cars rely on agility, coupes on acceleration and heavy commercial vehicles on their mass.
Original GTA HUB render · not a screenshot or an exact game map.Every subject has its own indexable page
The creation of Anywhere City, the release and preservation of the game.
How to take jobs without allowing rivalries to block your progress.
Telephones, difficulty colours and the conditions for moving on.
Downtown, Residential and the industrial part of the city.
Equipment, garages, the Car Crusher and the police response.
PC, PlayStation, Dreamcast and Game Boy Color.
The status of a lightweight client using your own data, without hosting the original files.