2001
Originally released for PlayStation 2, followed by other platforms and later the Definitive Edition.

Claude, three islands and a city that changed the rules of open worlds in 2001. This hub covers the game in the same depth as Vice City.
Verifiable basics without mixing editions
2001
Originally released for PlayStation 2, followed by other platforms and later the Definitive Edition.
Liberty City
Portland, Staunton Island and Shoreside Vale open as the story progresses.
100 packages
Every ten packages unlock another reward at the safehouses.
Original renders without copied game maps or textures

The entire city appears in one view: the old industrial island, the dense business centre and the hilly suburbs. The original geometry only explains the typical structure of the three areas unlocked in sequence.
Original GTA HUB render · not a screenshot or an exact game map.
The gallery compares basic vehicle roles: coupe speed, saloon balance, compact agility and the durability of heavy service vehicles.
Original GTA HUB render · not a screenshot or an exact game map.Each topic has its own indexable page
Claude, Catalina, the Leones, the Yakuza and the relationships between the factions.
Mission order, missable jobs and changes in gang hostility.
Story, emergency services, Rampages, packages and Unique Jumps.
PS2, PC, Xbox, mobile versions and the Definitive Edition.
Codes by platform and how to protect a clean save.
SilentPatch, Widescreen Fix, Mod Loader, CLEO and the differences in the Definitive Edition.