GTA III laid the foundations. Liberty City still builds on them today.

Claude, three islands and a city that changed the rules of open worlds in 2001. This hub covers the game in the same depth as Vice City.

Game at a glance

Verifiable basics without mixing editions

Release

2001

Originally released for PlayStation 2, followed by other platforms and later the Definitive Edition.

City

Liberty City

Portland, Staunton Island and Shoreside Vale open as the story progresses.

Collectables

100 packages

Every ten packages unlock another reward at the safehouses.

City and vehicles in pictures

Original renders without copied game maps or textures

Original overview render of three city islands with a port, centre, park, suburbs, dam and airport

Three parts of an industrial metropolis

The entire city appears in one view: the old industrial island, the dense business centre and the hilly suburbs. The original geometry only explains the typical structure of the three areas unlocked in sequence.

Original GTA HUB render · not a screenshot or an exact game map.
Original low-poly gallery of coupes, saloons, a compact car, taxi, police car, lorry and ambulance

An early-2000s city fleet

The gallery compares basic vehicle roles: coupe speed, saloon balance, compact agility and the durability of heavy service vehicles.

Original GTA HUB render · not a screenshot or an exact game map.

The full guide

Each topic has its own indexable page

Story and characters

Claude, Catalina, the Leones, the Yakuza and the relationships between the factions.

Open guide

Missions

Mission order, missable jobs and changes in gang hostility.

Open guide

100% completion

Story, emergency services, Rampages, packages and Unique Jumps.

Open guide

Platforms

PS2, PC, Xbox, mobile versions and the Definitive Edition.

Open guide

Cheats

Codes by platform and how to protect a clean save.

Open guide

Mods

SilentPatch, Widescreen Fix, Mod Loader, CLEO and the differences in the Definitive Edition.

Open guide

Sources for this page