Everyone knows Los Santos. Few know all of it.

GTA V was released in 2013, and players still find details the game never explains. This hub covers characters, heists, collectables, secrets, mods and performance tuning.

The game in numbers

Released 17 September 2013

Collectables

232 items

Across seven collections. Three are underwater and one is unlocked through a side mission.

Heists

5 major heists

Most let you choose the approach and crew. Those choices determine how much you take.

Unsolved

1 mysteries

Mount Chiliad still has no official explanation after more than ten years.

Platforms: PS3, Xbox 360 → PS4, Xbox One → PS5, Xbox Series X|S, PC

GTA V appeared across three console generations, an exception in games history and a reason it continues to sell.

Hub sections

Nine separate topics

Characters

Michael, Franklin and Trevor — how their abilities differ, why each plays differently, and the game's three endings.

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Heists

All five heists, their approaches and crew choices, plus why the stock market can pay more than the heists themselves.

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Collectables

Seven collections and 232 items: which are underwater, which require unlocking and what each rewards.

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Vehicles

Vehicle classes and their uses, Los Santos Customs upgrades that affect driving, and vehicles that cannot be bought.

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Weapons

Seven categories, what to buy immediately and what is unnecessary, with upgrades ordered by usefulness.

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Secrets

Mount Chiliad, UFOs and the Mount Gordo ghost, divided into confirmed, unsolved and demonstrably false claims.

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Easter eggs

The frozen alien in the prologue, three UFOs, the Mount Gordo ghost and legends proven false.

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Mods

One boundary decides everything: single-player versus Online. Five categories ordered by risk.

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Optimisation

Six settings with a clear performance effect and four mistakes we repeatedly encounter.

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Sources for this page