232 items
Across seven collections. Three are underwater and one is unlocked through a side mission.

GTA V was released in 2013, and players still find details the game never explains. This hub covers characters, heists, collectables, secrets, mods and performance tuning.
Released 17 September 2013
232 items
Across seven collections. Three are underwater and one is unlocked through a side mission.
5 major heists
Most let you choose the approach and crew. Those choices determine how much you take.
1 mysteries
Mount Chiliad still has no official explanation after more than ten years.
Platforms: PS3, Xbox 360 → PS4, Xbox One → PS5, Xbox Series X|S, PC
GTA V appeared across three console generations, an exception in games history and a reason it continues to sell.
Nine separate topics
Michael, Franklin and Trevor — how their abilities differ, why each plays differently, and the game's three endings.
All five heists, their approaches and crew choices, plus why the stock market can pay more than the heists themselves.
Seven collections and 232 items: which are underwater, which require unlocking and what each rewards.
Vehicle classes and their uses, Los Santos Customs upgrades that affect driving, and vehicles that cannot be bought.
Seven categories, what to buy immediately and what is unnecessary, with upgrades ordered by usefulness.
Mount Chiliad, UFOs and the Mount Gordo ghost, divided into confirmed, unsolved and demonstrably false claims.
The frozen alien in the prologue, three UFOs, the Mount Gordo ghost and legends proven false.
One boundary decides everything: single-player versus Online. Five categories ordered by risk.
Six settings with a clear performance effect and four mistakes we repeatedly encounter.