1997
The original Grand Theft Auto by DMA Design.

Before three-dimensional Liberty City, the series was built on fast cars, telephone jobs, score multipliers and three cities that later games would repeatedly revisit.
Verifiable essentials without mixing editions
1997
The original Grand Theft Auto by DMA Design.
3
Liberty City, San Andreas and Vice City in their original 2D form.
Points
Reaching the required score unlocks the next chapter, rather than completing a linear list of every mission.
Original illustrations without copied game maps or textures

The comparison explains the character of the three cities without copying their exact game maps.
Original GTA HUB illustration · not a screenshot or an exact game map.
The photograph shows the real arrangement of islands, bridges and harbour facilities.
Source: NOAA / Wikimedia Commons · public domain
A compact car, saloon, coupe, van, police car and motorcycle represent different roles within the driving model.
Original GTA HUB illustration · not a screenshot or an exact game map.Every subject has its own indexable page
From the Race'n'Chase concept to the Grand Theft Auto series.
How maps, points and unlocking the next section work.
Jobs, the score multiplier and why survival matters more than chaos.
Driving from above, equipment and the police system.
The period Mission Packs and how they relate to the base game.
DOS, Windows, PlayStation, Game Boy Color and WebAssembly.
The genuine Carnage3D/WASM engine loads only after you click.