Five heists and one thing that pays more

Heists distinguish GTA V from the rest of the series. Before most heists, you choose an approach and crew. That determines how much you take and whether anyone dies.

Four rules that apply to every heist

Two approaches, neither simply right

Most heists offer a quiet or loud route. Quiet preparation takes longer and forgives fewer mistakes. Loud execution is simpler but needs better gunmen.

A cheap crew member costs more

Each crew member takes a share. An experienced driver or hacker costs more but completes the job. A cheap hacker gives less time, losing more than their lower cut saves.

Crew members improve

Anyone who survives returns with more experience and a higher cut. Keeping the same crew pays because usefulness rises faster than their percentage.

Setup missions are not padding

Cars, clothing and weapons acquired beforehand are genuinely used. Damage the getaway car during preparation and you drive what remains.

All five heists

In the order they appear

  1. 1The Jewel Store JobChoice of approachQuiet with sleeping gas or loud force
  2. 2MerryweatherSingle routeNo choice
  3. 3Paleto BaySingle routeNo approach choice, only gunmen
  4. 4The Bureau RaidChoice of approachRoof or fire crew
  5. 5The Big ScoreChoice of approachSubtle or obvious
Of all five heists, only three offer a choice of approach. In the other two you pick the crew at most, not the method — and that shapes the outcome differently.
First

The Jewel Store Job

Who
Michael, Franklin, Brad (in the background)
Approaches
Quiet with sleeping gas or loud force

A training heist that teaches the system. The quiet route requires gas from a laboratory and masks; the loud route only requires breaking in. The earnings differ noticeably, showing that preparation pays.

Tip

Choose the cheapest driver. Escape speed matters little here, so the lower cut is useful.

Second

Merryweather

Who
Michael, Trevor, Franklin
Approaches
No choice

The only heist that yields nothing. This is deliberate: a story turning point, not a source of income. Players have not made a mistake.

Tip

Do not try to optimise it. The take is zero regardless of the approach.

Third

Paleto Bay

Who
Michael, Franklin, Trevor
Approaches
No approach choice, only gunmen

An open bank robbery in a small town. There is no quiet route: it is a firefight from beginning to end, including the retreat through town.

Tip

Do not economise on gunmen here. A weak gunman means collecting ammunition during the firefight.

Fourth

The Bureau Raid

Who
Michael, Franklin, Trevor
Approaches
Roof or fire crew

Two entirely different missions. The roof route is action-focused and uses parachutes. The fire-crew route is slower, quieter and played in disguise inside the building.

Tip

Both are worthwhile. Their content differs more than any other pair of heist approaches.

Final

The Big Score

Who
Michael, Franklin, Trevor and the full crew
Approaches
Subtle or obvious

The climax and largest take. The subtle route uses a tunnel and swapped vehicles; the obvious route is a frontal attack with armoured cars. The reward far exceeds everything before it.

Tip

The most expensive crew finally pays here. Their percentage is higher, but it is calculated from a much larger base.

Lester's assassination missions and the stock market

Heists appear to be the main source of income. They are not: the stock market pays more, and the game never explains this.

Lester orders five assassinations. Each lowers one company's shares and raises a competitor's. Buying the competitor before the assassination and selling afterwards earns far more than any heist.

The rule that decides everything

The decisive rule: save these missions until the end, when you have money from The Big Score. Investing a million yields much more than a few thousand, and the game offers no second chance.

The stock market works differently in the story campaign and GTA Online. This method is unavailable in Online mode.

There are still 232 items to find

Seven collections spread across the map, from letter scraps to spaceship parts. Each entry explains its reward.

Sources for this page